﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using EnvironmentEditor.Resources;

namespace EnvironmentEditor
{
    public partial class ChangeTextureForm : Form
    {
        public TextureItem texture;

        private ResourceManager manager;

        public ChangeTextureForm(ResourceManager manager)
        {
            InitializeComponent();
            this.manager = manager;
        }

        private void ChangeTextureForm_Load(object sender, EventArgs e)
        {
            this.cbbSprites.DataSource = this.manager.Sprites;
            this.cbbSprites.DisplayMember = "Name";
        }
    }
}
